44,356 simultaneous players
Recorded in August 2026. Steam Charts’ historical record; earlier or between-sample peaks may be missing.

Mistfall Hunter player count, trends & update status · Steam app 3282300
Not dead yet, but Mistfall Hunter is shrinking: Steam averages fell 80.3 (September 2026 vs August 2026) to 3,824. 890 were on at Oct 6, 2026, 10:41 PM UTC.
A drop is not a death certificate. We don’t predict shutdowns.
Checked Oct 6, 2026, 10:41 PM UTC · Steam API · Steam-only count
These numbers count Steam clients running Mistfall Hunter right now, including solo, idle and AFK sessions. They don’t include PlayStation, Xbox, Switch, mobile, Battle.net, Epic, the EA app or other launchers, and they don’t show queue times or server status.
Fewer than 2,500 Steam clients
Cooling off · -80.3% · September 2026 vs August 2026
A lower comparison-period average is not a shutdown or a prediction that the game is dying.
3824 average players versus 19398. Source: Steam Charts monthly averages.
Mistfall Hunter is a multiplayer game from The publisher. Right now 890 people are running it on Steam (Oct 6, 2026, 10:41 PM UTC). In September 2026 it averaged 3,824 concurrent players, down 80.3 from August 2026, with a monthly peak of 10,425. That’s a cool-down, not a collapse. Big launches always settle.
Not dead yet, but Mistfall Hunter is shrinking: Steam averages fell 80.3 (September 2026 vs August 2026) to 3,824. 890 were on at Oct 6, 2026, 10:41 PM UTC. Our current health signal is Surviving, with a cooling-off tag.
890 people were playing Mistfall Hunter on Steam at Oct 6, 2026, 10:41 PM UTC. The high over the last 24 hours was 1,386, and the September 2026 average was 3,824. Steam only: console players and other launchers aren’t counted.
Its Steam average fell 80.3 from August 2026 to September 2026. That’s a cool-down, and we don’t treat it as a death sentence. 890 were still playing at Oct 6, 2026, 10:41 PM UTC.
No patch posts found on Steam in the last 90 days. That doesn’t prove abandonment; some studios post elsewhere. Latest publisher post: Gyldenhunters' Council Phase 2 — Community AMA Responses (Sep 30, 2026).
If you want a crowd, play at the busy hours.
Steam only: console players and other launchers aren’t counted.
No patch posts found on Steam in the last 90 days. That doesn’t prove abandonment; some studios post elsewhere. Latest publisher post: Gyldenhunters' Council Phase 2 — Community AMA Responses (Sep 30, 2026).
Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded.
Freshness describes when we collected a source, not when the game was updated. Missing data is never zero. Review samples and partial daily coverage are labeled separately; a fresh source can still be incomplete.
Population compares consecutive observations; publisher posts use a separate seven-day window. Neither establishes why the audience changed.
Patch evidence and publisher communication, separate from population.
Latest publisher post: Gyldenhunters' Council Phase 2 — Community AMA Responses · Sep 30, 2026
Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded. Untagged updates, other storefronts and changes without announcements may be missing. An older version is not carried forward when the latest patch does not name one.
Single-player perspective: A completed game can remain excellent without frequent patches or a large concurrent audience. Quiet development does not establish abandonment, broken gameplay or loss of offline access. These signals do not lower the population rating.
Source checked Oct 6, 2026, 10:41 PM UTC · 64 retrieved Steam publisher posts. Tracked games refresh daily while the collector is running; opening a report can refresh the 30-minute cache.
Momentum compares completed monthly averages. Patch dates are announcement dates, not independently verified deployment times.
Average concurrent Steam players · completed calendar months
Source retrieved Oct 6, 2026, 10:41 PM UTC. Steam Charts samples hourly; these are averages, not monthly unique players.
| Month | Average players | Change | Recorded peak |
|---|---|---|---|
| September 2026 | 3,824.32 | -80.29% | 10,425 |
| August 2026 | 19,398.07 | — | 44,356 |
Recorded evidence, with its measurement window.
Recorded in August 2026. Steam Charts’ historical record; earlier or between-sample peaks may be missing.
The highest monthly average among the 2 completed months displayed above.
A comparison of sampled concurrency. It does not measure individual players gained or lost, or establish a cause.
From this game’s Steam announcement feed.
Feed checked Oct 6, 2026, 10:41 PM UTC. Only Steam’s publisher/community announcement feed is used; broader gaming news is excluded.
Stored internally · averages, highs, lows and sampling coverage
16 observed days. Muted bars have fewer than 18 sampled UTC hours. Empty slots mark missing days. These are averages of collected samples, not time-weighted estimates.
| Date (UTC) | Average | Low | High | Samples | Hours covered |
|---|---|---|---|---|---|
| 2026-10-06 | 1,024 | 753 | 1,386 | 43 | 23/24 |
| 2026-10-05 | 1,106 | 853 | 1,459 | 43 | 24/24 |
| 2026-10-04 | 1,408 | 1,063 | 1,874 | 43 | 24/24 |
| 2026-10-03 | 1,465 | 1,155 | 1,939 | 44 | 24/24 |
| 2026-10-02 | 1,349 | 1,036 | 1,843 | 43 | 24/24 |
| 2026-10-01 | 1,405 | 1,107 | 1,900 | 43 | 24/24 |
| 2026-09-30 | 1,535 | 1,135 | 2,058 | 43 | 24/24 |
| 2026-09-29 | 1,592 | 0 | 2,355 | 44 | 24/24 |
| 2026-09-28 | 1,700 | 1,257 | 2,304 | 43 | 24/24 |
| 2026-09-27 | 2,243 | 1,594 | 2,870 | 31 | 18/24 |
| 2026-09-26 | No observations — gap | ||||
| 2026-09-25 | No observations — gap | ||||
| 2026-09-24 | No observations — gap | ||||
| 2026-09-23 | No observations — gap | ||||
| 2026-09-22 | No observations — gap | ||||
| 2026-09-21 | No observations — gap | ||||
| 2026-09-20 | No observations — gap | ||||
| 2026-09-19 | 2,319 | 2,280 | 2,334 | 4 | 2/24 · partial |
| 2026-09-18 | No observations — gap | ||||
| 2026-09-17 | No observations — gap | ||||
| 2026-09-16 | 2,589 | 2,473 | 2,679 | 4 | 2/24 · partial |
| 2026-09-15 | No observations — gap | ||||
| 2026-09-14 | 3,461 | 2,409 | 4,777 | 43 | 23/24 |
| 2026-09-13 | 4,341 | 3,371 | 5,674 | 45 | 24/24 |
| 2026-09-12 | 4,547 | 3,747 | 5,844 | 45 | 24/24 |
| 2026-09-11 | 4,457 | 0 | 5,620 | 14 | 8/24 · partial |
Daily aggregates are retained long term. Detailed raw samples are kept for 30 days. Download daily archive CSV.
Observed Steam concurrency · past 24 hours
Last 24 hours: 46 Steam samples, high 1,386, now 890. Times in UTC. Tracking since Sep 11, 2026, 04:52 PM UTC. Sampling target: every 30 minutes while the collector is running. Gaps over 45 minutes are not connected.
The latest available observation reports 890 players running Mistfall Hunter on Steam, recorded Oct 6, 2026, 10:41 PM UTC. Our health signal is surviving.
Steam lists this title as a multiplayer game. The app-wide count can include solo, local, idle, and online sessions; it does not establish which modes or regions are populated.
Steam only: console players and other launchers aren’t counted.
We do not infer server uptime, human-only player counts, matchmaking speed, or console population from Steam concurrency. Read the full methodology.