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Multiplayer · STEAM APP 1607250

Is MY HERO ULTRA RUMBLE dead?

MY HERO ULTRA RUMBLE player count, trends & update status · Steam app 1607250

ALIVEHealthy

No, MY HERO ULTRA RUMBLE is not dead. 5,480 people were playing on Steam at Oct 6, 2026, 07:42 PM UTC, so you should find a match without much trouble.

Busy enough. Queue times still depend on your region and mode.

5,480 on Steam now6,131 24h high−23.4 Sep vs Aug

Checked Oct 6, 2026, 07:42 PM UTC · Steam API · Steam-only count

Why Steam only?

These numbers count Steam clients running MY HERO ULTRA RUMBLE right now, including solo, idle and AFK sessions. They don’t include PlayStation, Xbox, Switch, mobile, Battle.net, Epic, the EA app or other launchers, and they don’t show queue times or server status.

Direct from SteamOct 6, 2026, 07:42 PM UTC
POPULATION HEALTH & MOMENTUM

Healthy

2,500–24,999 Steam clients

3180 average players versus 4151. Source: Steam Charts monthly averages.

How this is calculated
Steam players online5,480At the recorded observation time
24h observed high6,131From 46 recorded samples
24h change-3.4%Requires a comparable sample 24h ago

MY HERO ULTRA RUMBLE is a multiplayer game from The publisher. Right now 5,480 people are running it on Steam (Oct 6, 2026, 07:42 PM UTC). In September 2026 it averaged 3,180 concurrent players, down 23.4 from August 2026, with a monthly peak of 11,174. That’s a steady, healthy crowd.

COMMON QUESTIONS

Is MY HERO ULTRA RUMBLE dead? FAQ

Is MY HERO ULTRA RUMBLE dead in 2026?

No, MY HERO ULTRA RUMBLE is not dead. 5,480 people were playing on Steam at Oct 6, 2026, 07:42 PM UTC, so you should find a match without much trouble. Our current health signal is Healthy.

How many people play MY HERO ULTRA RUMBLE?

5,480 people were playing MY HERO ULTRA RUMBLE on Steam at Oct 6, 2026, 07:42 PM UTC. The high over the last 24 hours was 6,131, and the September 2026 average was 3,180. Steam only: console players and other launchers aren’t counted.

Is MY HERO ULTRA RUMBLE dying?

Not by our numbers. Its September 2026 average (3,180) was within range of August 2026 (4,151).

Is MY HERO ULTRA RUMBLE still being updated?

No patch posts found on Steam in the last 90 days. That doesn’t prove abandonment; some studios post elsewhere. Latest publisher post: 3rd Anniversary & Season 19! (Oct 1, 2026).

Is MY HERO ULTRA RUMBLE worth playing in 2026?

If you want a crowd, you’ll find one. It also has a single-player mode, so the player count matters less if you play solo.

Steam only: console players and other launchers aren’t counted.

UPDATE CADENCE

Is MY HERO ULTRA RUMBLE still being updated?

No patch posts found on Steam in the last 90 days. That doesn’t prove abandonment; some studios post elsewhere. Latest publisher post: 3rd Anniversary & Season 19! (Oct 1, 2026).

Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded.

Evidence & freshness Check each source separately
  • Player countWithin refresh window
  • Monthly historyWithin refresh window
  • Publisher feedWithin refresh window
  • Store listingWithin refresh window
  • Player reviewsWithin refresh window

Freshness describes when we collected a source, not when the game was updated. Missing data is never zero. Review samples and partial daily coverage are labeled separately; a fresh source can still be incomplete.

WHAT CHANGED?

The latest movement

  • -9 Steam players since Oct 6, 2026, 07:30 PM UTC (-0.2%). A snapshot comparison, not a daily growth rate.
  • +0.02 percentage points in overall positive reviews since Oct 5, 2026, 07:10 AM UTC. 17 net change in review total; edited or removed reviews can affect this.
  • PUBLISHER POST · PAST 7 DAYS3rd Anniversary & Season 19! · Oct 1, 2026, 01:00 AM UTC

Population compares consecutive observations; publisher posts use a separate seven-day window. Neither establishes why the audience changed.

THE SINGLE-PLAYER PERSPECTIVE

Worth playing on your own?

Steam lists both single-player and multiplayer modes. The population signal concerns activity; this section adds the solo perspective.

Steam review totals68% positive27,762 reviews · all languages and purchase types
New reviews · last 30 days67% positive488 reviews · Comparable monthly trend unavailable
Store availabilityListing verifiedSteam US · Store page available · Check store & system requirements

Review percentages describe recommendations, not technical reliability. Recent sentiment uses up to 500 newest reviews; a month-to-month comparison requires complete coverage and at least 20 reviews in each period. An available store listing does not prove offline access, server uptime or purchase availability in every country.

Store checked Oct 6, 2026, 07:25 AM UTC. Reviews checked Oct 6, 2026, 07:25 AM UTC. Read player reviews. See developer involvement below for patch evidence; a finished game does not need ongoing updates.

DEVELOPER INVOLVEMENT

Is anyone still updating it?

Patch evidence and publisher communication, separate from population.

Latest patch evidenceMar 27, 2024My Hero Ultra Rumble - Patch Notes 1.3.0 · Publisher patchnotes tag
Version in that announcementNot statedOnly explicit version numbers in the latest patch headline. Not an installed build check.
Patch announcements · past 90 days0Within the retrieved Steam feed. Posts, not distinct releases.

Latest publisher post: 3rd Anniversary & Season 19! · Oct 1, 2026

Recent patch evidence & methodology

Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded. Untagged updates, other storefronts and changes without announcements may be missing. An older version is not carried forward when the latest patch does not name one.

Single-player perspective: A completed game can remain excellent without frequent patches or a large concurrent audience. Quiet development does not establish abandonment, broken gameplay or loss of offline access. These signals do not lower the population rating.

Source checked Oct 6, 2026, 07:42 PM UTC · 28 retrieved Steam publisher posts. Tracked games refresh daily while the collector is running; opening a report can refresh the 30-minute cache.

THE HEALTH BRIEF

Activity, momentum, and updates.

Monthly momentum-23.4%September 2026 vs August 2026
Highest recorded concurrency46,591October 2023 · Steam Charts
Latest tagged patch announcementMar 27, 2024My Hero Ultra Rumble - Patch Notes 1.3.0

Momentum compares completed monthly averages. Patch dates are announcement dates, not independently verified deployment times.

The longer view

Average concurrent Steam players · completed calendar months

Steam Charts

Source retrieved Oct 6, 2026, 06:52 PM UTC. Steam Charts samples hourly; these are averages, not monthly unique players.

View the monthly numbers
MonthAverage playersChangeRecorded peak
September 20263,180.17-23.39%11,174
August 20264,151.27+15.19%6,492
July 20263,603.95-11.83%9,178
June 20264,087.59-5.29%6,175
May 20264,315.82-4.68%10,044
April 20264,527.64+16.81%7,372
March 20263,876.2-6.36%9,362
February 20264,139.58-9.17%6,176
January 20264,557.62+0.14%9,634
December 20254,551.37+13.46%7,862
November 20254,011.58+14.16%6,366
October 20253,513.98+34.93%6,056

Milestones that matter

Recorded evidence, with its measurement window.

01
HIGHEST RECORDED STEAM COUNT

46,591 simultaneous players

Recorded in October 2023. Steam Charts’ historical record; earlier or between-sample peaks may be missing.

02
STRONGEST MONTH IN THIS WINDOW

January 2026 · 4,558 average players

The highest monthly average among the 12 completed months displayed above.

03
LATEST COMPLETED MONTH

September 2026 averaged -23.4% versus August 2026

A comparison of sampled concurrency. It does not measure individual players gained or lost, or establish a cause.

Latest updates & announcements

From this game’s Steam announcement feed.

All announcements

Feed checked Oct 6, 2026, 07:42 PM UTC. Only Steam’s publisher/community announcement feed is used; broader gaming news is excluded.

OUR OWN RECORDS. EVERY DAY.

Daily population archive

Stored internally · averages, highs, lows and sampling coverage

2026-09-117,190 max daily average2026-10-06

16 observed days. Muted bars have fewer than 18 sampled UTC hours. Empty slots mark missing days. These are averages of collected samples, not time-weighted estimates.

Daily records & coverage
Date (UTC)AverageLowHighSamplesHours covered
2026-10-064,9223,6096,1313820/24
2026-10-055,2533,9656,2134324/24
2026-10-047,0965,8617,9204324/24
2026-10-037,19008,6184424/24
2026-10-026,0698118,1664324/24
2026-10-016,4084,8247,7034324/24
2026-09-305,86834711,2634324/24
2026-09-293,01103,7434424/24
2026-09-282,8392,1063,4044324/24
2026-09-273,6953,0244,1383118/24
2026-09-26No observations — gap
2026-09-25No observations — gap
2026-09-24No observations — gap
2026-09-23No observations — gap
2026-09-22No observations — gap
2026-09-21No observations — gap
2026-09-20No observations — gap
2026-09-193,3633,1993,46342/24 · partial
2026-09-18No observations — gap
2026-09-17No observations — gap
2026-09-162,6212,1472,85942/24 · partial
2026-09-15No observations — gap
2026-09-142,6071,8843,2464323/24
2026-09-133,4802,7883,8344524/24
2026-09-123,5402,7024,0954524/24
2026-09-113,08203,455148/24 · partial

Daily aggregates are retained long term. Detailed raw samples are kept for 30 days. Download daily archive CSV.

The latest pulse

Observed Steam concurrency · past 24 hours

Export CSV
6,131Steam players · observed samples
Oct 5, 2026, 07:55 PM UTC: 5,671 playersOct 5, 2026, 08:30 PM UTC: 5,584 playersOct 5, 2026, 09:00 PM UTC: 5,621 playersOct 5, 2026, 09:35 PM UTC: 5,536 playersOct 5, 2026, 10:10 PM UTC: 5,426 playersOct 5, 2026, 10:45 PM UTC: 5,305 playersOct 5, 2026, 11:20 PM UTC: 5,250 playersOct 5, 2026, 11:50 PM UTC: 5,318 playersOct 6, 2026, 12:25 AM UTC: 5,360 playersOct 6, 2026, 12:55 AM UTC: 5,450 playersOct 6, 2026, 01:30 AM UTC: 5,519 playersOct 6, 2026, 01:47 AM UTC: 5,543 playersOct 6, 2026, 02:05 AM UTC: 5,372 playersOct 6, 2026, 02:35 AM UTC: 5,154 playersOct 6, 2026, 03:10 AM UTC: 5,029 playersOct 6, 2026, 03:45 AM UTC: 4,379 playersOct 6, 2026, 04:15 AM UTC: 4,196 playersOct 6, 2026, 04:50 AM UTC: 4,160 playersOct 6, 2026, 05:25 AM UTC: 3,991 playersOct 6, 2026, 06:00 AM UTC: 3,636 playersOct 6, 2026, 06:35 AM UTC: 3,614 playersOct 6, 2026, 07:10 AM UTC: 3,609 playersOct 6, 2026, 07:45 AM UTC: 3,719 playersOct 6, 2026, 08:20 AM UTC: 3,784 playersOct 6, 2026, 08:50 AM UTC: 3,822 playersOct 6, 2026, 09:25 AM UTC: 3,825 playersOct 6, 2026, 10:00 AM UTC: 3,896 playersOct 6, 2026, 10:35 AM UTC: 3,946 playersOct 6, 2026, 11:10 AM UTC: 4,350 playersOct 6, 2026, 11:40 AM UTC: 4,871 playersOct 6, 2026, 12:15 PM UTC: 5,334 playersOct 6, 2026, 12:50 PM UTC: 5,693 playersOct 6, 2026, 01:20 PM UTC: 5,935 playersOct 6, 2026, 01:55 PM UTC: 6,098 playersOct 6, 2026, 02:30 PM UTC: 6,131 playersOct 6, 2026, 03:05 PM UTC: 6,105 playersOct 6, 2026, 03:40 PM UTC: 5,819 playersOct 6, 2026, 04:15 PM UTC: 5,526 playersOct 6, 2026, 04:45 PM UTC: 5,471 playersOct 6, 2026, 05:20 PM UTC: 5,536 playersOct 6, 2026, 05:55 PM UTC: 5,326 playersOct 6, 2026, 06:25 PM UTC: 5,240 playersOct 6, 2026, 06:52 PM UTC: 5,303 playersOct 6, 2026, 06:55 PM UTC: 5,342 playersOct 6, 2026, 07:30 PM UTC: 5,489 playersOct 6, 2026, 07:42 PM UTC: 5,480 players
Oct 5, 2026, 07:55 PM UTCOct 6, 2026, 07:42 PM UTC

Last 24 hours: 46 Steam samples, high 6,131, now 5,480. Times in UTC. Tracking since Sep 11, 2026, 04:52 PM UTC. Sampling target: every 30 minutes while the collector is running. Gaps over 45 minutes are not connected.

READ THE ROOM

Is MY HERO ULTRA RUMBLE still active?

The latest available observation reports 5,480 players running MY HERO ULTRA RUMBLE on Steam, recorded Oct 6, 2026, 07:42 PM UTC. Our health signal is healthy.

Steam lists this title as a multiplayer game. The app-wide count can include solo, local, idle, and online sessions; it does not establish which modes or regions are populated.

Steam only: console players and other launchers aren’t counted.

We do not infer server uptime, human-only player counts, matchmaking speed, or console population from Steam concurrency. Read the full methodology.

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