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Multiplayer · STEAM APP 4508340

Is NTE: Neverness to Everness dead?

NTE: Neverness to Everness player count, trends & update status · Steam app 4508340

ALIVEHealthy

No, NTE: Neverness to Everness is not dead. 2,967 people were playing on Steam at Oct 6, 2026, 10:10 PM UTC, so you should find a match without much trouble.

Busy enough. Queue times still depend on your region and mode.

2,967 on Steam now4,655 24h high

Checked Oct 6, 2026, 10:10 PM UTC · Steam API · Steam-only count

Why Steam only?

These numbers count Steam clients running NTE: Neverness to Everness right now, including solo, idle and AFK sessions. They don’t include PlayStation, Xbox, Switch, mobile, Battle.net, Epic, the EA app or other launchers, and they don’t show queue times or server status.

Direct from SteamOct 6, 2026, 10:10 PM UTC
POPULATION HEALTH & MOMENTUM

Healthy

2,500–24,999 Steam clients

Population signals describe Steam activity, not queue quality or global player counts.

How this is calculated
Steam players online2,967At the recorded observation time
24h observed high4,655From 46 recorded samples
24h change-10.1%Requires a comparable sample 24h ago

NTE: Neverness to Everness is a multiplayer game from The publisher. Right now 2,967 people are running it on Steam (Oct 6, 2026, 10:10 PM UTC). That’s a steady, healthy crowd.

COMMON QUESTIONS

Is NTE: Neverness to Everness dead? FAQ

Is NTE: Neverness to Everness dead in 2026?

No, NTE: Neverness to Everness is not dead. 2,967 people were playing on Steam at Oct 6, 2026, 10:10 PM UTC, so you should find a match without much trouble. Our current health signal is Healthy.

How many people play NTE: Neverness to Everness?

2,967 people were playing NTE: Neverness to Everness on Steam at Oct 6, 2026, 10:10 PM UTC. The high over the last 24 hours was 4,655. Steam only: console players and other launchers aren’t counted.

Is NTE: Neverness to Everness dying?

Not by our numbers. 2,967 were on Steam at Oct 6, 2026, 10:10 PM UTC.

Is NTE: Neverness to Everness still being updated?

No patch posts found on Steam in the last 90 days. That doesn’t prove abandonment; some studios post elsewhere. Latest publisher post: "Pukaland Travelogue" Limited-Time Event (Oct 3, 2026).

Is NTE: Neverness to Everness worth playing in 2026?

If you want a crowd, you’ll find one. It also has a single-player mode, so the player count matters less if you play solo.

Steam only: console players and other launchers aren’t counted.

UPDATE CADENCE

Is NTE: Neverness to Everness still being updated?

No patch posts found on Steam in the last 90 days. That doesn’t prove abandonment; some studios post elsewhere. Latest publisher post: "Pukaland Travelogue" Limited-Time Event (Oct 3, 2026).

Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded.

Evidence & freshness Check each source separately
  • Player countWithin refresh window
  • Monthly historyUnavailable
  • Publisher feedWithin refresh window
  • Store listingWithin refresh window
  • Player reviewsWithin refresh window

Freshness describes when we collected a source, not when the game was updated. Missing data is never zero. Review samples and partial daily coverage are labeled separately; a fresh source can still be incomplete.

WHAT CHANGED?

The latest movement

  • -123 Steam players since Oct 6, 2026, 09:40 PM UTC (-4.0%). A snapshot comparison, not a daily growth rate.
  • -0.08 percentage points in overall positive reviews since Oct 5, 2026, 03:50 AM UTC. 30 net change in review total; edited or removed reviews can affect this.
  • PUBLISHER POST · PAST 7 DAYS"Pukaland Travelogue" Limited-Time Event · Oct 3, 2026, 04:02 AM UTC
  • PUBLISHER POST · PAST 7 DAYSForetold Finale Limited Board · Oct 1, 2026, 06:32 AM UTC

Population compares consecutive observations; publisher posts use a separate seven-day window. Neither establishes why the audience changed.

THE SINGLE-PLAYER PERSPECTIVE

Worth playing on your own?

Steam lists both single-player and multiplayer modes. The population signal concerns activity; this section adds the solo perspective.

Steam review totals83% positive7,105 reviews · all languages and purchase types
New reviews · last 30 days78% positive500 sampled reviews · limited coverage · Comparable monthly trend unavailable
Store availabilityListing verifiedSteam US · Store page available · Check store & system requirements

Review percentages describe recommendations, not technical reliability. Recent sentiment uses up to 500 newest reviews; a month-to-month comparison requires complete coverage and at least 20 reviews in each period. An available store listing does not prove offline access, server uptime or purchase availability in every country.

Store checked Oct 6, 2026, 04:45 AM UTC. Reviews checked Oct 6, 2026, 04:45 AM UTC. Read player reviews. See developer involvement below for patch evidence; a finished game does not need ongoing updates.

DEVELOPER INVOLVEMENT

Is anyone still updating it?

Patch evidence and publisher communication, separate from population.

Latest patch evidenceAug 18, 2026Ver. 1.3 "Rising from the Moonlit Fog" Patch Notes · Update headline (automatically identified)
Version in that announcementNot statedOnly explicit version numbers in the latest patch headline. Not an installed build check.
Patch announcements · past 90 days1Within the retrieved Steam feed. Posts, not distinct releases.

Latest publisher post: "Pukaland Travelogue" Limited-Time Event · Oct 3, 2026

Recent patch evidence & methodology

Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded. Untagged updates, other storefronts and changes without announcements may be missing. An older version is not carried forward when the latest patch does not name one.

Single-player perspective: A completed game can remain excellent without frequent patches or a large concurrent audience. Quiet development does not establish abandonment, broken gameplay or loss of offline access. These signals do not lower the population rating.

Source checked Oct 6, 2026, 10:13 PM UTC · 23 retrieved Steam publisher posts. Tracked games refresh daily while the collector is running; opening a report can refresh the 30-minute cache.

THE HEALTH BRIEF

Activity, momentum, and updates.

Monthly momentum—Comparable monthly history unavailable
Highest recorded concurrency—Date not available · Steam Charts
Latest tagged patch announcementNot availableNo patchnotes tag in the retrieved feed items

Momentum compares completed monthly averages. Patch dates are announcement dates, not independently verified deployment times.

The longer view

Average concurrent Steam players · completed calendar months

Historical data is unavailable for this game.

We don’t fill missing history with estimates. Recent observations are shown separately below.

Milestones that matter

Recorded evidence, with its measurement window.

No verified historical milestones are available from the connected source.

Latest updates & announcements

From this game’s Steam announcement feed.

All announcements

Feed checked Oct 6, 2026, 10:13 PM UTC. Only Steam’s publisher/community announcement feed is used; broader gaming news is excluded.

OUR OWN RECORDS. EVERY DAY.

Daily population archive

Stored internally · averages, highs, lows and sampling coverage

2026-09-117,127 max daily average2026-10-06

16 observed days. Muted bars have fewer than 18 sampled UTC hours. Empty slots mark missing days. These are averages of collected samples, not time-weighted estimates.

Daily records & coverage
Date (UTC)AverageLowHighSamplesHours covered
2026-10-063,5062,7164,6554323/24
2026-10-054,0662,9755,2164324/24
2026-10-044,9413,3736,4424324/24
2026-10-034,9953,7546,4714424/24
2026-10-024,6863,5036,3194324/24
2026-10-015,1743,5137,0324324/24
2026-09-307,1274619,7344324/24
2026-09-292,68004,2384424/24
2026-09-282,7962,1643,7074324/24
2026-09-273,5712,4884,4023118/24
2026-09-26No observations — gap
2026-09-25No observations — gap
2026-09-24No observations — gap
2026-09-23No observations — gap
2026-09-22No observations — gap
2026-09-21No observations — gap
2026-09-20No observations — gap
2026-09-192,8202,7742,91042/24 · partial
2026-09-18No observations — gap
2026-09-17No observations — gap
2026-09-162,0351,9822,12842/24 · partial
2026-09-15No observations — gap
2026-09-143,3162,6264,4704323/24
2026-09-133,7992,7774,8904524/24
2026-09-123,7052,9524,7554524/24
2026-09-113,6012,9134,358148/24 · partial

Daily aggregates are retained long term. Detailed raw samples are kept for 30 days. Download daily archive CSV.

The latest pulse

Observed Steam concurrency · past 24 hours

Export CSV
4,655Steam players · observed samples
Oct 5, 2026, 10:45 PM UTC: 3,212 playersOct 5, 2026, 11:20 PM UTC: 3,034 playersOct 5, 2026, 11:50 PM UTC: 2,975 playersOct 6, 2026, 12:25 AM UTC: 2,942 playersOct 6, 2026, 12:55 AM UTC: 2,935 playersOct 6, 2026, 01:30 AM UTC: 2,847 playersOct 6, 2026, 01:47 AM UTC: 2,858 playersOct 6, 2026, 02:05 AM UTC: 2,909 playersOct 6, 2026, 02:35 AM UTC: 2,840 playersOct 6, 2026, 03:10 AM UTC: 2,856 playersOct 6, 2026, 03:45 AM UTC: 2,919 playersOct 6, 2026, 04:15 AM UTC: 2,769 playersOct 6, 2026, 04:50 AM UTC: 2,720 playersOct 6, 2026, 05:25 AM UTC: 2,769 playersOct 6, 2026, 06:00 AM UTC: 2,716 playersOct 6, 2026, 06:35 AM UTC: 2,720 playersOct 6, 2026, 07:10 AM UTC: 2,790 playersOct 6, 2026, 07:45 AM UTC: 2,887 playersOct 6, 2026, 08:20 AM UTC: 2,817 playersOct 6, 2026, 08:50 AM UTC: 2,967 playersOct 6, 2026, 09:25 AM UTC: 3,059 playersOct 6, 2026, 10:00 AM UTC: 3,263 playersOct 6, 2026, 10:35 AM UTC: 3,563 playersOct 6, 2026, 11:10 AM UTC: 3,690 playersOct 6, 2026, 11:40 AM UTC: 3,950 playersOct 6, 2026, 12:15 PM UTC: 4,185 playersOct 6, 2026, 12:50 PM UTC: 4,464 playersOct 6, 2026, 01:20 PM UTC: 4,547 playersOct 6, 2026, 01:55 PM UTC: 4,584 playersOct 6, 2026, 02:30 PM UTC: 4,655 playersOct 6, 2026, 03:05 PM UTC: 4,609 playersOct 6, 2026, 03:40 PM UTC: 4,569 playersOct 6, 2026, 04:15 PM UTC: 4,506 playersOct 6, 2026, 04:45 PM UTC: 4,528 playersOct 6, 2026, 05:20 PM UTC: 4,399 playersOct 6, 2026, 05:55 PM UTC: 4,340 playersOct 6, 2026, 06:25 PM UTC: 4,175 playersOct 6, 2026, 06:52 PM UTC: 3,969 playersOct 6, 2026, 06:55 PM UTC: 3,940 playersOct 6, 2026, 07:30 PM UTC: 3,807 playersOct 6, 2026, 08:00 PM UTC: 3,637 playersOct 6, 2026, 08:29 PM UTC: 3,370 playersOct 6, 2026, 08:35 PM UTC: 3,370 playersOct 6, 2026, 09:05 PM UTC: 3,259 playersOct 6, 2026, 09:40 PM UTC: 3,090 playersOct 6, 2026, 10:10 PM UTC: 2,967 players
Oct 5, 2026, 10:45 PM UTCOct 6, 2026, 10:10 PM UTC

Last 24 hours: 46 Steam samples, high 4,655, now 2,967. Times in UTC. Tracking since Sep 11, 2026, 04:52 PM UTC. Sampling target: every 30 minutes while the collector is running. Gaps over 45 minutes are not connected.

READ THE ROOM

Is NTE: Neverness to Everness still active?

The latest available observation reports 2,967 players running NTE: Neverness to Everness on Steam, recorded Oct 6, 2026, 10:10 PM UTC. Our health signal is healthy.

Steam lists this title as a multiplayer game. The app-wide count can include solo, local, idle, and online sessions; it does not establish which modes or regions are populated.

Steam only: console players and other launchers aren’t counted.

We do not infer server uptime, human-only player counts, matchmaking speed, or console population from Steam concurrency. Read the full methodology.

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Find the ID in a Steam store URL: store.steampowered.com/app/730/. Counts cover Steam only.