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Multiplayer · STEAM APP 3164500

Is Schedule I dead?

Schedule I player count, trends & update status · Steam app 3164500

ALIVEHealthy

No, Schedule I is not dead. 14,392 people were playing on Steam at Oct 6, 2026, 07:48 PM UTC, so you should find a match without much trouble.

Busy enough. Queue times still depend on your region and mode.

14,392 on Steam now14,790 24h high−17.1 Sep vs Aug

Checked Oct 6, 2026, 07:48 PM UTC · Steam API · Steam-only count

Why Steam only?

These numbers count Steam clients running Schedule I right now, including solo, idle and AFK sessions. They don’t include PlayStation, Xbox, Switch, mobile, Battle.net, Epic, the EA app or other launchers, and they don’t show queue times or server status.

Direct from SteamOct 6, 2026, 07:48 PM UTC
POPULATION HEALTH & MOMENTUM

Healthy

2,500–24,999 Steam clients

8998 average players versus 10858. Source: Steam Charts monthly averages.

How this is calculated
Steam players online14,392At the recorded observation time
24h observed high14,790From 45 recorded samples
24h change-2.7%Requires a comparable sample 24h ago

Schedule I is a multiplayer game from The publisher. Right now 14,392 people are running it on Steam (Oct 6, 2026, 07:48 PM UTC). In September 2026 it averaged 8,998 concurrent players, down 17.1 from August 2026, with a monthly peak of 18,161. That’s a steady, healthy crowd.

COMMON QUESTIONS

Is Schedule I dead? FAQ

Is Schedule I dead in 2026?

No, Schedule I is not dead. 14,392 people were playing on Steam at Oct 6, 2026, 07:48 PM UTC, so you should find a match without much trouble. Our current health signal is Healthy.

How many people play Schedule I?

14,392 people were playing Schedule I on Steam at Oct 6, 2026, 07:48 PM UTC. The high over the last 24 hours was 14,790, and the September 2026 average was 8,998. Steam only: console players and other launchers aren’t counted.

Is Schedule I dying?

Not by our numbers. Its September 2026 average (8,998) was within range of August 2026 (10,858).

Is Schedule I still being updated?

Yes, regularly. 4 patch posts in the last 90 days; latest: Patch v0.4.6f13 (Aug 14, 2026).

Is Schedule I worth playing in 2026?

If you want a crowd, you’ll find one. It also has a single-player mode, so the player count matters less if you play solo.

Steam only: console players and other launchers aren’t counted.

UPDATE CADENCE

Is Schedule I still being updated?

Yes, regularly. 4 patch posts in the last 90 days; latest: Patch v0.4.6f13 (Aug 14, 2026).

Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded.

Evidence & freshness Check each source separately
  • Player countWithin refresh window
  • Monthly historyWithin refresh window
  • Publisher feedWithin refresh window
  • Store listingWithin refresh window
  • Player reviewsWithin refresh window

Freshness describes when we collected a source, not when the game was updated. Missing data is never zero. Review samples and partial daily coverage are labeled separately; a fresh source can still be incomplete.

WHAT CHANGED?

The latest movement

  • +96 Steam players since Oct 6, 2026, 07:30 PM UTC (+0.7%). A snapshot comparison, not a daily growth rate.
  • -0.00 percentage points in overall positive reviews since Oct 5, 2026, 01:45 PM UTC. 142 net change in review total; edited or removed reviews can affect this.

Population compares consecutive observations; publisher posts use a separate seven-day window. Neither establishes why the audience changed.

THE SINGLE-PLAYER PERSPECTIVE

Worth playing on your own?

Steam lists both single-player and multiplayer modes. The population signal concerns activity; this section adds the solo perspective.

Steam review totals98% positive318,580 reviews · all languages and purchase types
New reviews · last 30 days96% positive500 sampled reviews · limited coverage · Comparable monthly trend unavailable
Store availabilityListing verifiedSteam US · Store page available · Check store & system requirements

Review percentages describe recommendations, not technical reliability. Recent sentiment uses up to 500 newest reviews; a month-to-month comparison requires complete coverage and at least 20 reviews in each period. An available store listing does not prove offline access, server uptime or purchase availability in every country.

Store checked Oct 6, 2026, 02:15 PM UTC. Reviews checked Oct 6, 2026, 02:15 PM UTC. Read player reviews. See developer involvement below for patch evidence; a finished game does not need ongoing updates.

DEVELOPER INVOLVEMENT

Is anyone still updating it?

Patch evidence and publisher communication, separate from population.

Latest patch evidenceAug 14, 2026Patch v0.4.6f13 · Publisher patchnotes tag
Version in that announcement0.4Only explicit version numbers in the latest patch headline. Not an installed build check.
Patch announcements · past 90 days2Within the retrieved Steam feed. Posts, not distinct releases.

Latest publisher post: v0.4.7 Open Beta · Sep 19, 2026

Recent patch evidence & methodology

Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded. Untagged updates, other storefronts and changes without announcements may be missing. An older version is not carried forward when the latest patch does not name one.

Single-player perspective: A completed game can remain excellent without frequent patches or a large concurrent audience. Quiet development does not establish abandonment, broken gameplay or loss of offline access. These signals do not lower the population rating.

Source checked Oct 6, 2026, 07:48 PM UTC · 72 retrieved Steam publisher posts. Tracked games refresh daily while the collector is running; opening a report can refresh the 30-minute cache.

THE HEALTH BRIEF

Activity, momentum, and updates.

Monthly momentum-17.1%September 2026 vs August 2026
Highest recorded concurrency455,652April 2025 · Steam Charts
Latest tagged patch announcementAug 14, 2026Patch v0.4.6f13

Momentum compares completed monthly averages. Patch dates are announcement dates, not independently verified deployment times.

The longer view

Average concurrent Steam players · completed calendar months

Steam Charts

Source retrieved Oct 6, 2026, 02:15 PM UTC. Steam Charts samples hourly; these are averages, not monthly unique players.

View the monthly numbers
MonthAverage playersChangeRecorded peak
September 20268,997.59-17.13%18,161
August 202610,857.76-7.66%22,683
July 202611,758.81+22.02%24,717
June 20269,637.14-24.82%21,762
May 202612,818.72-23.43%29,204
April 202616,741.1+5.71%34,937
March 202615,837.02+5.74%35,810
February 202614,976.97-17.82%30,014
January 202618,224.12+41.71%42,132
December 202512,860.24+20.79%45,389
November 202510,646.93-6.83%21,024
October 202511,427.03-33.09%28,021

Milestones that matter

Recorded evidence, with its measurement window.

01
HIGHEST RECORDED STEAM COUNT

455,652 simultaneous players

Recorded in April 2025. Steam Charts’ historical record; earlier or between-sample peaks may be missing.

02
STRONGEST MONTH IN THIS WINDOW

January 2026 · 18,224 average players

The highest monthly average among the 12 completed months displayed above.

03
LATEST COMPLETED MONTH

September 2026 averaged -17.1% versus August 2026

A comparison of sampled concurrency. It does not measure individual players gained or lost, or establish a cause.

Latest updates & announcements

From this game’s Steam announcement feed.

All announcements

Feed checked Oct 6, 2026, 07:48 PM UTC. Only Steam’s publisher/community announcement feed is used; broader gaming news is excluded.

OUR OWN RECORDS. EVERY DAY.

Daily population archive

Stored internally · averages, highs, lows and sampling coverage

2026-09-1113,757 max daily average2026-10-06

16 observed days. Muted bars have fewer than 18 sampled UTC hours. Empty slots mark missing days. These are averages of collected samples, not time-weighted estimates.

Daily records & coverage
Date (UTC)AverageLowHighSamplesHours covered
2026-10-069,5545,49014,3923720/24
2026-10-0510,5055,68815,1164324/24
2026-10-0413,7578,34119,9114324/24
2026-10-0311,9177,07117,6534424/24
2026-10-029,0524,97913,5294324/24
2026-10-018,4484,86212,0484324/24
2026-09-308,6644,89012,3394324/24
2026-09-299,041013,0544424/24
2026-09-289,8745,58114,0844324/24
2026-09-2713,2868,09618,3713118/24
2026-09-26No observations — gap
2026-09-25No observations — gap
2026-09-24No observations — gap
2026-09-23No observations — gap
2026-09-22No observations — gap
2026-09-21No observations — gap
2026-09-20No observations — gap
2026-09-197,6996,7768,19042/24 · partial
2026-09-18No observations — gap
2026-09-17No observations — gap
2026-09-168,6988,2439,02642/24 · partial
2026-09-15No observations — gap
2026-09-147,7914,18711,6714323/24
2026-09-1310,6146,45015,0304524/24
2026-09-129,4125,68513,6004524/24
2026-09-119,8828,27510,934148/24 · partial

Daily aggregates are retained long term. Detailed raw samples are kept for 30 days. Download daily archive CSV.

The latest pulse

Observed Steam concurrency · past 24 hours

Export CSV
14,790Steam players · observed samples
Oct 5, 2026, 07:55 PM UTC: 14,790 playersOct 5, 2026, 08:30 PM UTC: 14,155 playersOct 5, 2026, 09:00 PM UTC: 13,834 playersOct 5, 2026, 09:35 PM UTC: 13,213 playersOct 5, 2026, 10:10 PM UTC: 12,835 playersOct 5, 2026, 10:45 PM UTC: 12,427 playersOct 5, 2026, 11:20 PM UTC: 12,415 playersOct 5, 2026, 11:50 PM UTC: 12,396 playersOct 6, 2026, 12:25 AM UTC: 12,617 playersOct 6, 2026, 12:55 AM UTC: 12,876 playersOct 6, 2026, 01:30 AM UTC: 12,892 playersOct 6, 2026, 01:46 AM UTC: 12,845 playersOct 6, 2026, 02:05 AM UTC: 12,696 playersOct 6, 2026, 02:35 AM UTC: 12,408 playersOct 6, 2026, 03:10 AM UTC: 11,731 playersOct 6, 2026, 03:45 AM UTC: 10,665 playersOct 6, 2026, 04:15 AM UTC: 9,757 playersOct 6, 2026, 04:50 AM UTC: 8,950 playersOct 6, 2026, 05:25 AM UTC: 7,704 playersOct 6, 2026, 06:00 AM UTC: 7,236 playersOct 6, 2026, 06:35 AM UTC: 6,621 playersOct 6, 2026, 07:10 AM UTC: 6,005 playersOct 6, 2026, 07:45 AM UTC: 5,696 playersOct 6, 2026, 08:20 AM UTC: 5,547 playersOct 6, 2026, 08:50 AM UTC: 5,490 playersOct 6, 2026, 09:25 AM UTC: 5,495 playersOct 6, 2026, 10:00 AM UTC: 5,564 playersOct 6, 2026, 10:35 AM UTC: 5,642 playersOct 6, 2026, 11:10 AM UTC: 5,832 playersOct 6, 2026, 11:40 AM UTC: 6,127 playersOct 6, 2026, 12:15 PM UTC: 6,453 playersOct 6, 2026, 12:50 PM UTC: 7,031 playersOct 6, 2026, 01:20 PM UTC: 7,585 playersOct 6, 2026, 01:55 PM UTC: 8,226 playersOct 6, 2026, 02:30 PM UTC: 8,932 playersOct 6, 2026, 03:05 PM UTC: 9,759 playersOct 6, 2026, 03:40 PM UTC: 10,531 playersOct 6, 2026, 04:15 PM UTC: 10,902 playersOct 6, 2026, 04:45 PM UTC: 11,879 playersOct 6, 2026, 05:20 PM UTC: 12,274 playersOct 6, 2026, 05:55 PM UTC: 13,089 playersOct 6, 2026, 06:25 PM UTC: 13,703 playersOct 6, 2026, 06:55 PM UTC: 14,038 playersOct 6, 2026, 07:30 PM UTC: 14,296 playersOct 6, 2026, 07:48 PM UTC: 14,392 players
Oct 5, 2026, 07:55 PM UTCOct 6, 2026, 07:48 PM UTC

Last 24 hours: 45 Steam samples, high 14,790, now 14,392. Times in UTC. Tracking since Sep 11, 2026, 04:52 PM UTC. Sampling target: every 30 minutes while the collector is running. Gaps over 45 minutes are not connected.

READ THE ROOM

Is Schedule I still active?

The latest available observation reports 14,392 players running Schedule I on Steam, recorded Oct 6, 2026, 07:48 PM UTC. Our health signal is healthy.

Steam lists this title as a multiplayer game. The app-wide count can include solo, local, idle, and online sessions; it does not establish which modes or regions are populated.

Steam only: console players and other launchers aren’t counted.

We do not infer server uptime, human-only player counts, matchmaking speed, or console population from Steam concurrency. Read the full methodology.

STEAM APP EXPLORER

Check any Steam game.

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Find the ID in a Steam store URL: store.steampowered.com/app/730/. Counts cover Steam only.