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Multiplayer · STEAM APP 4584110

Is Soul Land: Awakening World dead?

Soul Land: Awakening World player count, trends & update status · Steam app 4584110

SurvivingCompare game
SMALL BUT BREATHINGSurviving

Not dead, just small. Soul Land: Awakening World had 178 players on Steam at Oct 6, 2026, 10:39 PM UTC, peaking at 481 in the last 24 hours.

Bring friends or play at peak hours. The 24h chart shows when.

178 on Steam now481 24h high

Checked Oct 6, 2026, 10:39 PM UTC · Steam API · Steam-only count

Why Steam only?

These numbers count Steam clients running Soul Land: Awakening World right now, including solo, idle and AFK sessions. They don’t include PlayStation, Xbox, Switch, mobile, Battle.net, Epic, the EA app or other launchers, and they don’t show queue times or server status.

Direct from SteamOct 6, 2026, 10:39 PM UTC
POPULATION HEALTH & MOMENTUM

Surviving

Fewer than 2,500 Steam clients

Population signals describe Steam activity, not queue quality or global player counts.

How this is calculated
Steam players online178At the recorded observation time
24h observed high481From 46 recorded samples
24h change+7.9%Requires a comparable sample 24h ago

Soul Land: Awakening World is a multiplayer game from The publisher. Right now 178 people are running it on Steam (Oct 6, 2026, 10:39 PM UTC). It’s a small community, so play at the busy hours below.

COMMON QUESTIONS

Is Soul Land: Awakening World dead? FAQ

Is Soul Land: Awakening World dead in 2026?

Not dead, just small. Soul Land: Awakening World had 178 players on Steam at Oct 6, 2026, 10:39 PM UTC, peaking at 481 in the last 24 hours. Our current health signal is Surviving.

How many people play Soul Land: Awakening World?

178 people were playing Soul Land: Awakening World on Steam at Oct 6, 2026, 10:39 PM UTC. The high over the last 24 hours was 481. Steam only: console players and other launchers aren’t counted.

Is Soul Land: Awakening World dying?

Not by our numbers. 178 were on Steam at Oct 6, 2026, 10:39 PM UTC.

Is Soul Land: Awakening World still being updated?

No patch posts found on Steam in the last 90 days. That doesn’t prove abandonment; some studios post elsewhere.

Is Soul Land: Awakening World worth playing in 2026?

If you want a crowd, play at the busy hours.

Steam only: console players and other launchers aren’t counted.

UPDATE CADENCE

Is Soul Land: Awakening World still being updated?

No patch posts found on Steam in the last 90 days. That doesn’t prove abandonment; some studios post elsewhere.

Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded.

Evidence & freshness Check each source separately
  • Player countWithin refresh window
  • Monthly historyUnavailable
  • Publisher feedWithin refresh window
  • Store listingWithin refresh window
  • Player reviewsWithin refresh window

Freshness describes when we collected a source, not when the game was updated. Missing data is never zero. Review samples and partial daily coverage are labeled separately; a fresh source can still be incomplete.

WHAT CHANGED?

The latest movement

  • +7 Steam players since Oct 6, 2026, 10:10 PM UTC (+4.1%). A snapshot comparison, not a daily growth rate.
  • +0.00 percentage points in overall positive reviews since Oct 5, 2026, 06:40 PM UTC. 0 net change in review total; edited or removed reviews can affect this.

Population compares consecutive observations; publisher posts use a separate seven-day window. Neither establishes why the audience changed.

DEVELOPER INVOLVEMENT

Is anyone still updating it?

Patch evidence and publisher communication, separate from population.

Latest patch evidenceNot foundNo qualifying patch announcement in the retrieved feed.
Version in that announcementNot statedOnly explicit version numbers in the latest patch headline. Not an installed build check.
Patch announcements · past 90 days0Within the retrieved Steam feed. Posts, not distinct releases.

Publisher communication is unavailable.

Recent patch evidence & methodology
  • No matching patch posts found.

Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded. Untagged updates, other storefronts and changes without announcements may be missing. An older version is not carried forward when the latest patch does not name one.

Single-player perspective: A completed game can remain excellent without frequent patches or a large concurrent audience. Quiet development does not establish abandonment, broken gameplay or loss of offline access. These signals do not lower the population rating.

Source checked Oct 6, 2026, 10:39 PM UTC · 0 retrieved Steam publisher posts. Tracked games refresh daily while the collector is running; opening a report can refresh the 30-minute cache.

THE HEALTH BRIEF

Activity, momentum, and updates.

Monthly momentum—Comparable monthly history unavailable
Highest recorded concurrency—Date not available · Steam Charts
Latest tagged patch announcementNot availableNo patchnotes tag in the retrieved feed items

Momentum compares completed monthly averages. Patch dates are announcement dates, not independently verified deployment times.

The longer view

Average concurrent Steam players · completed calendar months

Historical data is unavailable for this game.

We don’t fill missing history with estimates. Recent observations are shown separately below.

Milestones that matter

Recorded evidence, with its measurement window.

No verified historical milestones are available from the connected source.

Latest updates & announcements

From this game’s Steam announcement feed.

All announcements
No recent announcements were returned by Steam. An empty feed does not prove that development has stopped.

Feed checked Oct 6, 2026, 10:39 PM UTC. Only Steam’s publisher/community announcement feed is used; broader gaming news is excluded.

OUR OWN RECORDS. EVERY DAY.

Daily population archive

Stored internally · averages, highs, lows and sampling coverage

2026-09-11555 max daily average2026-10-06

16 observed days. Muted bars have fewer than 18 sampled UTC hours. Empty slots mark missing days. These are averages of collected samples, not time-weighted estimates.

Daily records & coverage
Date (UTC)AverageLowHighSamplesHours covered
2026-10-0628004814323/24
2026-10-053191565284324/24
2026-10-043791787144324/24
2026-10-033711799094424/24
2026-10-023641817284324/24
2026-10-013281715324324/24
2026-09-303541777364324/24
2026-09-293561606224424/24
2026-09-284051926614324/24
2026-09-274432026643118/24
2026-09-26No observations — gap
2026-09-25No observations — gap
2026-09-24No observations — gap
2026-09-23No observations — gap
2026-09-22No observations — gap
2026-09-21No observations — gap
2026-09-20No observations — gap
2026-09-1940540141842/24 · partial
2026-09-18No observations — gap
2026-09-17No observations — gap
2026-09-1639538341442/24 · partial
2026-09-15No observations — gap
2026-09-145522639034323/24
2026-09-135252488084524/24
2026-09-125552581,2944524/24
2026-09-113340602148/24 · partial

Daily aggregates are retained long term. Detailed raw samples are kept for 30 days. Download daily archive CSV.

The latest pulse

Observed Steam concurrency · past 24 hours

Export CSV
481Steam players · observed samples
Oct 5, 2026, 10:45 PM UTC: 165 playersOct 5, 2026, 11:20 PM UTC: 160 playersOct 5, 2026, 11:50 PM UTC: 166 playersOct 6, 2026, 12:25 AM UTC: 165 playersOct 6, 2026, 12:55 AM UTC: 169 playersOct 6, 2026, 01:30 AM UTC: 205 playersOct 6, 2026, 01:48 AM UTC: 219 playersOct 6, 2026, 02:05 AM UTC: 229 playersOct 6, 2026, 02:35 AM UTC: 236 playersOct 6, 2026, 03:10 AM UTC: 246 playersOct 6, 2026, 03:45 AM UTC: 245 playersOct 6, 2026, 04:15 AM UTC: 271 playersOct 6, 2026, 04:50 AM UTC: 311 playersOct 6, 2026, 05:25 AM UTC: 306 playersOct 6, 2026, 06:00 AM UTC: 305 playersOct 6, 2026, 06:35 AM UTC: 292 playersOct 6, 2026, 07:10 AM UTC: 283 playersOct 6, 2026, 07:45 AM UTC: 274 playersOct 6, 2026, 08:20 AM UTC: 294 playersOct 6, 2026, 08:50 AM UTC: 275 playersOct 6, 2026, 09:25 AM UTC: 299 playersOct 6, 2026, 10:00 AM UTC: 302 playersOct 6, 2026, 10:35 AM UTC: 315 playersOct 6, 2026, 11:10 AM UTC: 336 playersOct 6, 2026, 11:40 AM UTC: 359 playersOct 6, 2026, 12:15 PM UTC: 388 playersOct 6, 2026, 12:50 PM UTC: 434 playersOct 6, 2026, 01:20 PM UTC: 456 playersOct 6, 2026, 01:55 PM UTC: 466 playersOct 6, 2026, 02:30 PM UTC: 481 playersOct 6, 2026, 03:05 PM UTC: 444 playersOct 6, 2026, 03:40 PM UTC: 423 playersOct 6, 2026, 04:15 PM UTC: 376 playersOct 6, 2026, 04:45 PM UTC: 345 playersOct 6, 2026, 05:20 PM UTC: 0 playersOct 6, 2026, 05:55 PM UTC: 265 playersOct 6, 2026, 06:25 PM UTC: 248 playersOct 6, 2026, 06:52 PM UTC: 245 playersOct 6, 2026, 06:55 PM UTC: 238 playersOct 6, 2026, 07:30 PM UTC: 222 playersOct 6, 2026, 08:00 PM UTC: 216 playersOct 6, 2026, 08:35 PM UTC: 189 playersOct 6, 2026, 09:05 PM UTC: 163 playersOct 6, 2026, 09:40 PM UTC: 147 playersOct 6, 2026, 10:10 PM UTC: 171 playersOct 6, 2026, 10:39 PM UTC: 178 players
Oct 5, 2026, 10:45 PM UTCOct 6, 2026, 10:39 PM UTC

Last 24 hours: 46 Steam samples, high 481, now 178. Times in UTC. Tracking since Sep 11, 2026, 04:52 PM UTC. Sampling target: every 30 minutes while the collector is running. Gaps over 45 minutes are not connected.

READ THE ROOM

Is Soul Land: Awakening World still active?

The latest available observation reports 178 players running Soul Land: Awakening World on Steam, recorded Oct 6, 2026, 10:39 PM UTC. Our health signal is surviving.

Steam lists this title as a multiplayer game. The app-wide count can include solo, local, idle, and online sessions; it does not establish which modes or regions are populated.

Steam only: console players and other launchers aren’t counted.

We do not infer server uptime, human-only player counts, matchmaking speed, or console population from Steam concurrency. Read the full methodology.

STEAM APP EXPLORER

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Find the ID in a Steam store URL: store.steampowered.com/app/730/. Counts cover Steam only.