
Is Soul Land: Awakening World dead?
Soul Land: Awakening World player count, trends & update status · Steam app 4584110
Not dead, just small. Soul Land: Awakening World had 178 players on Steam at Oct 6, 2026, 10:39 PM UTC, peaking at 481 in the last 24 hours.
Bring friends or play at peak hours. The 24h chart shows when.
Checked Oct 6, 2026, 10:39 PM UTC · Steam API · Steam-only count
Why Steam only?
These numbers count Steam clients running Soul Land: Awakening World right now, including solo, idle and AFK sessions. They don’t include PlayStation, Xbox, Switch, mobile, Battle.net, Epic, the EA app or other launchers, and they don’t show queue times or server status.
Surviving
Fewer than 2,500 Steam clients
Population signals describe Steam activity, not queue quality or global player counts.
Soul Land: Awakening World is a multiplayer game from The publisher. Right now 178 people are running it on Steam (Oct 6, 2026, 10:39 PM UTC). It’s a small community, so play at the busy hours below.
Is Soul Land: Awakening World dead? FAQ
Is Soul Land: Awakening World dead in 2026?
Not dead, just small. Soul Land: Awakening World had 178 players on Steam at Oct 6, 2026, 10:39 PM UTC, peaking at 481 in the last 24 hours. Our current health signal is Surviving.
How many people play Soul Land: Awakening World?
178 people were playing Soul Land: Awakening World on Steam at Oct 6, 2026, 10:39 PM UTC. The high over the last 24 hours was 481. Steam only: console players and other launchers aren’t counted.
Is Soul Land: Awakening World dying?
Not by our numbers. 178 were on Steam at Oct 6, 2026, 10:39 PM UTC.
Is Soul Land: Awakening World still being updated?
No patch posts found on Steam in the last 90 days. That doesn’t prove abandonment; some studios post elsewhere.
Is Soul Land: Awakening World worth playing in 2026?
If you want a crowd, play at the busy hours.
Steam only: console players and other launchers aren’t counted.
Is Soul Land: Awakening World still being updated?
No patch posts found on Steam in the last 90 days. That doesn’t prove abandonment; some studios post elsewhere.
Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded.
Evidence & freshness Check each source separately
- Player countWithin refresh window
- Monthly historyUnavailable
- Publisher feedWithin refresh window
- Store listingWithin refresh window
- Player reviewsWithin refresh window
Freshness describes when we collected a source, not when the game was updated. Missing data is never zero. Review samples and partial daily coverage are labeled separately; a fresh source can still be incomplete.
The latest movement
- +7 Steam players since Oct 6, 2026, 10:10 PM UTC (+4.1%). A snapshot comparison, not a daily growth rate.
- +0.00 percentage points in overall positive reviews since Oct 5, 2026, 06:40 PM UTC. 0 net change in review total; edited or removed reviews can affect this.
Population compares consecutive observations; publisher posts use a separate seven-day window. Neither establishes why the audience changed.
Is anyone still updating it?
Patch evidence and publisher communication, separate from population.
Publisher communication is unavailable.
Recent patch evidence & methodology
- No matching patch posts found.
Dates are publication dates, not verified deployment times. We use publisher patch tags and conservative headline matches; previews and test updates are excluded. Untagged updates, other storefronts and changes without announcements may be missing. An older version is not carried forward when the latest patch does not name one.
Single-player perspective: A completed game can remain excellent without frequent patches or a large concurrent audience. Quiet development does not establish abandonment, broken gameplay or loss of offline access. These signals do not lower the population rating.
Source checked Oct 6, 2026, 10:39 PM UTC · 0 retrieved Steam publisher posts. Tracked games refresh daily while the collector is running; opening a report can refresh the 30-minute cache.
Activity, momentum, and updates.
Momentum compares completed monthly averages. Patch dates are announcement dates, not independently verified deployment times.
The longer view
Average concurrent Steam players · completed calendar months
We don’t fill missing history with estimates. Recent observations are shown separately below.
Milestones that matter
Recorded evidence, with its measurement window.
No verified historical milestones are available from the connected source.
Latest updates & announcements
From this game’s Steam announcement feed.
Feed checked Oct 6, 2026, 10:39 PM UTC. Only Steam’s publisher/community announcement feed is used; broader gaming news is excluded.
Daily population archive
Stored internally · averages, highs, lows and sampling coverage
16 observed days. Muted bars have fewer than 18 sampled UTC hours. Empty slots mark missing days. These are averages of collected samples, not time-weighted estimates.
Daily records & coverage
| Date (UTC) | Average | Low | High | Samples | Hours covered |
|---|---|---|---|---|---|
| 2026-10-06 | 280 | 0 | 481 | 43 | 23/24 |
| 2026-10-05 | 319 | 156 | 528 | 43 | 24/24 |
| 2026-10-04 | 379 | 178 | 714 | 43 | 24/24 |
| 2026-10-03 | 371 | 179 | 909 | 44 | 24/24 |
| 2026-10-02 | 364 | 181 | 728 | 43 | 24/24 |
| 2026-10-01 | 328 | 171 | 532 | 43 | 24/24 |
| 2026-09-30 | 354 | 177 | 736 | 43 | 24/24 |
| 2026-09-29 | 356 | 160 | 622 | 44 | 24/24 |
| 2026-09-28 | 405 | 192 | 661 | 43 | 24/24 |
| 2026-09-27 | 443 | 202 | 664 | 31 | 18/24 |
| 2026-09-26 | No observations — gap | ||||
| 2026-09-25 | No observations — gap | ||||
| 2026-09-24 | No observations — gap | ||||
| 2026-09-23 | No observations — gap | ||||
| 2026-09-22 | No observations — gap | ||||
| 2026-09-21 | No observations — gap | ||||
| 2026-09-20 | No observations — gap | ||||
| 2026-09-19 | 405 | 401 | 418 | 4 | 2/24 · partial |
| 2026-09-18 | No observations — gap | ||||
| 2026-09-17 | No observations — gap | ||||
| 2026-09-16 | 395 | 383 | 414 | 4 | 2/24 · partial |
| 2026-09-15 | No observations — gap | ||||
| 2026-09-14 | 552 | 263 | 903 | 43 | 23/24 |
| 2026-09-13 | 525 | 248 | 808 | 45 | 24/24 |
| 2026-09-12 | 555 | 258 | 1,294 | 45 | 24/24 |
| 2026-09-11 | 334 | 0 | 602 | 14 | 8/24 · partial |
Daily aggregates are retained long term. Detailed raw samples are kept for 30 days. Download daily archive CSV.
The latest pulse
Observed Steam concurrency · past 24 hours
Last 24 hours: 46 Steam samples, high 481, now 178. Times in UTC. Tracking since Sep 11, 2026, 04:52 PM UTC. Sampling target: every 30 minutes while the collector is running. Gaps over 45 minutes are not connected.
Is Soul Land: Awakening World still active?
The latest available observation reports 178 players running Soul Land: Awakening World on Steam, recorded Oct 6, 2026, 10:39 PM UTC. Our health signal is surviving.
Steam lists this title as a multiplayer game. The app-wide count can include solo, local, idle, and online sessions; it does not establish which modes or regions are populated.
Steam only: console players and other launchers aren’t counted.
We do not infer server uptime, human-only player counts, matchmaking speed, or console population from Steam concurrency. Read the full methodology.


